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Ninja Saga: ~GAME MECHANICS~
07 April 2010

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Mission EXP Decrease per level

Currently in order to unlock a mission you need to reach its level requirement.
Once you unlock it the amount of bonus EXP you're receiving for accomplishing it is the 100%
For every level up the bonus EXP will be reduced by 20%

* Level x - doing Lv(X) mission = 100% bonus exp gained
* Level (x+1) - doing Lv(x) mission = 100% - (1*20%) = 80% bonus exp gained
* Level (x+y) - doing Lv(X) mission = 100% - (y*20%)


alternative: Final mission EXP = (mission exp){1 - [(your level) - (mission level)]*0.2}

Since there is no way that you will be losing EXP for doing missions it is obvious that the Limit of each mission is put to +5 levels.
Mission Lv(X) will stop giving any exp after (X+5) levels.

Experience Requirements

Character Experience Math Type:
Level X Experience = {[(level x-1 experience)*x] / (x-1)}*A

Conditions:
Lv1-2 fixed = 141
1.078 < A < 1.082 (so the percentage increase of exp per level is increased approximately by an amount of 8% per level as well)

To get the general form of that type we follow the example given bellow:
Character Experience Math Type:
Level X Experience = (level x-1 experience)*x/(x-1)*A
Level 3 = (level2)*3/2*1.08 = [(level1)*2/1*1.08]*3/2*1.08 = (141)*3/2*2/1*1.08^2 = (141)*3*1.08^2
so...
Level x experience = 141*x*[1.08^(x-1)]

Chance to Stun for x turns

Explanation of Terms:

* Chance to stun for 1 turn = 100% = 100/100 = 1 ~ We take for granted (as it's obvious by playing the game) that every stun has 100% chance to take effect for 1 turn (unless dodged)
* We Set number "A" & "A%" = A% represents the fixed percentage of a stun to take effect for an additional turn.
* Only Developers know what this "initial" percentage is and it's used to define what the chance is that a stun will take effect for x turns.


Estimating the Chance of Stunning for x turns:
We gonna start with an easy example so that you get the idea of how stun mechanics work.
~ In maths, the possibility for an event to happen 2 times in a row is expressed like: (Event-B%)*(Event-B%).
~ Same rule applies for the possibility of two different events to happen at the same time: (Event-A%)*(Event-B%)
Setting:

* Event A = Stun will take effect for at least 1 turn Event-A% = Chance that the stun will take effect for at least 1 turn = 100% = 1
* Event B = Stun will take effect for an additional turn Event B% = Chance that stun will take effect for an additional turn
* (Event A%)*(Event B%)*(Event B%) = Chance that stun will take effect for 1 turn + 1 additional + 1 additional = for 3 turns.


Fat Lady can stun UP to 2 turns:
1 turn stun = 100%
2 turns stun = 1*A% = A%

Sexy Lady can stun UP to 3 turns:
1 turn stun = 100%
2 turns stun = A%
3 turns stun = 1*[(A/100)^2] = (A*A)/10000 = B%

Imaginary Jutsu that can stun UP to 4 turns:
1 turn stun = 100%
2 turns stun = A%
3 turns stun = B%
4 turns stun = 1*[(B/100)*(A/100)] = 1*[(A/100)^3] = C%

Imaginary Jutsu that can stun UP to x turns:
1 turn stun = 100%
x turns stun = 1*[(A/100)^(x-1)]

0 < {A,B,C..} < 100
x belongs to N, x>1

Agility Mechanics - Working on a Fake Example

Let's say that a character runs the action bar in 3 seconds before it is his turn to attack again.

* Imagine every point in agility reducing this time by 0.01 seconds.
* Now put 2 players to fight.
* One of them has 100 agility and the other has 50 agility.
Their ratio is indeed 2:1, right?


NOTE:
2:1 is their AGILITY ratio - not their SPEED ratio
Agility DETERMINES Speed but IS-NOT Speed.

On the example above the action-bar "run" will be reduced:
For the 100-agility-user: from 3 sec down to 2 sec
For the 50-agility-user: from 3 sec to 2.5 sec

Now look at the ratios again..
(Turns per same time)
That means that for every 4 turns of the 50-agility user, the 100-agility user will play an extra turn..!

Of course those numbers of time reduction per agility point are FAKE and only given in order to explain you the mechanics of the game.
It might as well be a percentage of time reduction rather than a fixed value.. (that would mean first points of agility reduce the timer more than the later points of agility)

(you can actually find out the real numbers if you count the time an 1-agility-user needs to run the bar & use information about how many turns it takes for a 20-agility-user to overrun a 10-agility user)

Endurance (Actual HP)



Ninjutsu Characteristics (by Reminische)

The damage of each element scales accordingly, with fire>thunder>earth>water>wind, in that order.
General calculation: (some deviations exists, and this will only give u a general picture, as the scale is maintained with some additions)

wind = damage 8*(level+1), cp 8*(level+2), cooldown 8
water = damage 9*(level+1), cp 10*(level+2), cooldown 10
earth= damage 10*(level+1), cp 10*(level+2), cooldown 10
thunder= damage 11*(level+1), cp 11*(level+2), cooldown 9
fire= damage 12*(level+1), cp 10*(level+2), cooldown 10

This means, wind ninjutsu lvl 11 (twin tornado) deals an average of 96 (48+48) damage unimproved, with a chakra cost of 104, and cooldown of 8.

Label: ,

..Read m0re!!
posted by Soelak @ April 07, 2010   0 comments
Ninja Saga Prologue
Mighty, majestic, sacred, for generations the legends of the five Guardians are spread throughout the land of ninjas. These Guardians are said to have an unimaginable power. With their five powers combine, it is more than enough to destroy the land. The only proof of the Guardians’ existence was the time of the Great Shinobi War, a war that almost annihilated each and every clan. The five Kages of the great villages of Fire, Earth, Wind, Water and Lightning used their Guardians to bring peace forth’s the land. A historic event in which everyone bare witness as the five Guardians were summoned; the Flame Phoenix of Ra, Medussa the Sea Serpent, Great Wind Kabuto, Sodom of the Sand and the Lightning Ape Kong.



The end of the war signals the end of relying to the Guardians’ power. The Kages agreed to seal their Guardians in a sealing scroll and keep it hidden in shrines built near each village. Ten years of peace will pass, the tale of the Guardians are somewhat forgotten. But the shadows hidden in the darkness will break this silence and once again attempt to bring chaos into the land, robbing all five scrolls of the great villages. The faith of the land will lie upon the hands of the young fire ninjas which will be caught in the middle of this grand scroll robbery. Will the ninja be… you?




..Read m0re!!
posted by Soelak @ April 07, 2010   0 comments

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